8/12/2023 0 Comments Dead cells dlc 3Richter mode can be activated in the harder Dracula Castle map and lets you play an alternate version of the map as Richter. Speaking of which, the DLC also includes a hidden Richter mode that can be unlocked after beating Dracula once. (The Alucard costume repeats the interaction between Alucard and Dracula in the Inverted Castle in Symphony of the Night.) They're easily some of my favorite costumes in the game. These costumes are neat and even come with unique dialogue before the final fight with Dracula. However, Grant DeNasty is sadly absent, and in his place is Curse of Darkness' Hector, as well as a number of variants for both Death and Dracula. The main leads of Castlevania, Castlevania 3 and Symphony of the Night all have costumes available. One of the most appealing add-ons is also the huge number of costumes. My first run after I unlocked it was a nonstop buzzsaw of destruction. The Vampire Killer is absurdly good, a fast weapon with a huge range that automatically crits on any enemy inflicted with the fire status effect. The Alucard Sword is a solid melee weapon but has a special feature if you attack from mid-range, you'll teleport and slash the enemy for critical damage, making it a fun and flexible weapon. My favorites are probably the Alucard Sword and Vampire Killer. The Bible is a melee weapon, and you beat the ever-living daylights out of an enemy with it, with a combo unleashing the more standard spinning subweapon that does critical damage. You throw it, it spins and returns, and it deals critical damage on return. Some, like the Cross, are pretty much exactly what you'd expect. There's also a wide variety of new weapons available, and they mostly revolve around iconic tools from the franchise. I'll make Dracula's Castle my final stop pretty often, as it feels darn fun to play. It may arguably be one of the easier ones, but the ease is in good ways, as it lacks the absurdly confined quarters of the Hand of the King or similar. Probably the star of the show is the final boss fight against Dracula, which is my favorite final boss fight of the ones currently available in Dead Cells. The core Dead Cells experience is still here, as the game was inspired enough by Castlevania that the two go together like peanut butter and chocolate. There's even a miniboss fight against Medusa, which you'll need to complete before you can exit the area. The first is structured more like an old-school Castlevania game with a more linear layout, while the second calls to mind the Symphony of the Night-style gameplay with a more wide-open area you'll need to explore. Alternately, you can enter it from the clock tower directly after the boss fight, where a harder version of Dracula's Castle replaces the final stage, with old Drac himself as the final boss. If you enter the DLC early, you get the castle outskirts and the castle itself, and you end with a boss fight against Death, who replaces the standard first boss. Return to Castlevania introduces three new biomes, though one of those biomes is more like two forms.
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